Video Dunkey's Best of 2018

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10:00   |   Jan 10, 2019


Dunkey's Best of 2018
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  • - [Dunk] If 2017 was Nintendo's year,
  • then 2018 was certainly Sony's with the PlayStation 4.
  • Carving out its reputation as "The Console" for narratively driven games.
  • I got a huge amount of mileage out of Odyssey's, Luigi balloon mode
  • and I'm also the only person I know
  • who still plays Overwatch.
  • Toby Fox's Deltarune demo proved again that JRPGs can actually be good,
  • Black Ops 4 proved that a multiplayer game doesn't have to be good to be fun,
  • Fortnite proved that a game doesn't have to be fun to be a massive hit
  • and Bethesda discovered that people don't play Western RPGs for the sloppy combat.
  • (Orchestral Music plays)
  • (Music stops)
  • "Monolith" is a deceptive game.
  • You have this bouncy, playful music;
  • you have this little hub with a talking dog,
  • then you go through here and everything starts to kill you.
  • It's very unapologetic about throwing you into a tiny room filled with a million bad guys
  • and giving you one second, to figure out what you have to do.
  • With enough practice though,
  • you'll find yourself kiting around hordes of ghosts while building up your score mutitiplier
  • which grants you more money, the longer you can go without getting hit.
  • While Monolith can be technically beaten in twenty minutes,
  • it'll take around 10 hours of losing to overcome the first final boss.
  • Who has three phases...
  • And can do this.
  • Thi- this is the first one.
  • Jackbox games are pretty unique
  • in that the gameplay revolves, almost entirely, around trying to make your friends laugh.
  • Sometimes that means creating a new slogan for Olive Garden,
  • sometimes it means designing a T-shirt
  • and other times, it means writing a rap song.
  • - [Jesse] ♪ Please vote for me ♪ (Female Text to Speech voice)
  • ♪ I don't want to lose against Gene ♪
  • - [Jesse] O- Okaaay... - [Gene] (Laughs)
  • - [Dunk] One of the coolest parts about these is that
  • only one person needs a copy of the game installed
  • and then everyone else can join through a browser on their computer or a phone.
  • It's a very social experience that is less about the game itself
  • and more about the people you play it with.
  • In "Downwell"...
  • you go down
  • a well.
  • For nearly its entire duration
  • your guy is falling and you have to keep him airborne
  • by chaining together these huge
  • Tony Hawk Goomba stomping combos,
  • bouncing from one enemy's head to the next.
  • You can also propel yourself by firing your gun boots,
  • which will reload, every time you jump on a guy.
  • It's a simple and effective concept
  • where every design choice feeds into the next
  • "Devil May Cry",
  • "Bayonetta",
  • "God of War"
  • These games are all about juggling enemies
  • and dispatching them with huge double-digit combos
  • But for my money,
  • you can never beat the satisfying simplicity of that one-shot kill.
  • You know, that: "PAH!"
  • "Bloodstained: Curse of the Moon" is all about that.
  • It takes every element about the NES Castlevania games that worked,
  • refines them and introduces some new ideas.
  • Like being able to swap characters with the press of a button
  • Look at this bow and arrow guy!
  • If you try to go after him with the whip lady,
  • Boom!
  • You dead.
  • Amateur move.
  • But then you swap to the old man...
  • and you realize that the old man just does not give a fuck about this guy.
  • You can fight this rock monster the old fashioned way.
  • You know, evade his attacks
  • and then strike when you see an opening,
  • or you can swap to the old man,
  • who takes the rock monster and he says:
  • "No! You are an ice cube!"
  • Really, this whole game is about swapping to the old man and kicking everythings' ass.
  • "Monster Hunter" is a game when you will hit a guy for 40 minutes
  • and then he'll smack you once and you'll die.
  • It's got a lot of rough edges and irritating quirks,
  • but at the end of the day...
  • You're fighting dinosaurs with a sword!
  • The game delivers in spades on its ridiculous premise.
  • The first guy you fight, Great Jagras.
  • Introduces himself by swallowing this thing whole
  • Toby Kenobi jumps from tree to tree (Tobi-Kadachi)
  • before pouncing on you with his electricity feet.
  • Rub-A-Dub hedgehog rolls around the map (Radobaan)
  • covering himself with bones.
  • Tornado Johnson (Kushala Daora, Dragon of Steel)
  • just shoots fucking tornadoes at you.
  • Then there's Beetlejuice (Bazelgeuse)
  • Then there's a T-Rex with built-in fire breath, (Anjanath)
  • just in case you thought you could win.
  • Though you can just repeatedly ram your head into them,
  • like a dumb fucking caveman, until they die.
  • "Monster Hunter" is more about rewarding methodical players
  • who learn everything about a specific monster
  • and then spend hours acquiring the proper gear and items to fight it.
  • From what I understand,
  • the ultimate goal is to build all of these armor sets for your cat.
  • I mean, look at the stuff!
  • You can have it be a ladybug.
  • What is this? Buzz Lightyear?
  • Ooh! Now, look at this. Ooh.
  • You're seeing this? This is a good game.
  • "Lumines" is a very dangerous kind of game
  • where you will boot it up and an hour will just disappear.
  • All you do is match the blocks up with ones of the same color
  • then the screen will wipe and clear away the matching groups
  • and occasionally, you'll get special blocks that clear everything they're connected to.
  • Anyone can pick this up and start having fun,
  • but only trully dedicated players will be able to reach the doggy level
  • which is called...
  • "Take A Dog Out A Walk"
  • It's addicting,
  • it's hypnotic,
  • it's the best puzzle game since Tetris.
  • Sometimes, when a game is too artistically brazen,
  • it's impossible to tell if it's genius or stupid.
  • "Uncharted 4" is in fact, a work of genius.
  • Henry Avery's descent into madness
  • is cleverly juxtaposed with Nathan Drake's own tale of an obsessive treasure hunt,
  • as the game moves you from one richly realized locale to the next.
  • The shootouts are flashy,
  • the platforming is exciting,
  • the climbing...
  • the puzzles are skillfully interlaced with the narrative.
  • What I've really come around to though,
  • again...
  • ...is the story.
  • On the surface, "A Thief's End" is just another Indiana Jones style blockbuster,
  • but underneath, it's actually a love story.
  • One of few that you can actually learn something from.
  • Sam and Nate are relatably selfish and self-destructive
  • and are ultimately only redeemed, not by themselves,
  • but by the people who love them.
  • It's the first game I've played where the princess saves you
  • and you're just kind of an asshole.
  • "Super Smash Brothers Ultimate" is Smash
  • And Smash... is Smash!
  • Do you really need me to explain to you why this is awesome?
  • That- Jus-
  • If you do. Fuck you!
  • Just get outta of here-!
  • Real quick.
  • Let's do an experiment...
  • Now I just showed you 3 levels from Donkey Kong
  • versus 1 from Mario.
  • Right?
  • Right?!
  • WRONG!
  • (Cackling)
  • You've fallen for my biggest trap yet.
  • That was 3 Mario levels
  • and only 1 from Tropical Freeze.
  • Now. Don't you feel stupid, Gerald?
  • The reason why my trap was so effective
  • is because these stages are so uniform.
  • Same music,
  • same tiles,
  • same background.
  • But in "Tropical Freeze",
  • nearly every level tells a little story.
  • It's like comparing Disneyland to Six Flags.
  • You look at New Mario Bros.
  • and the enemies and platforms don't really make any sense beyond the context of:
  • "It's a platforming video game",
  • but here in "Tropical Freeze"
  • it feels like Donkey Kong actually lives inside of the cartridge.
  • In this level, where you're ascending up these owl shaped mountains,
  • the platforms are actually hot-air balloons.
  • Here, it's a turtle swimming in a pool.
  • Here, it's a section of an airplane that's precariously suspended on a tree.
  • It's this attention to detail that ignites your curiosity to see what's next.
  • Of course, the presentation is only the tip of the iceberg
  • if you can even understand that level of comedy.
  • "Enter the Gungeon" is the biggest celebration of video games inside of a video game since Smash Bros.
  • and a title that I poured too much time into.
  • It's a shooting game happening on such an intense level
  • that it makes a "Doom" look tame,
  • with a seemingly endless supply of creative weapons and enemies.
  • If you're really willing to dig deep and conquer this soul-crushingly hard game,
  • somehow, in the end, "Gungeon" is worth it.
  • "Zero Ranger" is easily the most criminally overlooked game, this year.
  • Like the best shoot-'em-ups,
  • it's a ballet of robots and laser,
  • where the music is just as important as the choreography of the attacking spaceships.
  • Giant Mechs spew hundreds of bullets at you
  • while you gracefully swerve through the cracks and return fire.
  • Enemies and obstacles swarm you from every side of the screen,
  • rarely ever allowing for one-dimensional, screen hugging gameplay-
  • You know what, Paulie?
  • Just play the music!
  • (Epic music from "Zero Ranger" plays)
  • (Music stops)
  • "Into the Breach" achieved something I thought was impossible
  • by making turn-based combat exciting.
  • Each scenario is about defeating waves of giant bugs,
  • while at the same time,
  • protecting the civilian buildings which are caught in the crossfire.
  • Every turn, the game will put you into a desperate checkmate scenario
  • where your options seem limited
  • and it's on you, to come up with a clever way to turn the tide
  • and stay one step ahead.
  • Unlike many tactical games,
  • there is almost zero ambiguity about what the enemy is going to do and what they're capable of.
  • "Into the Breach" communicates so effectively to the player.
  • Who is attacking what and when
  • and what the consequences of that attack are.
  • Giving you more than enough information to make strategic decisions consistently.
  • You can trick bugs into attacking each other,
  • knock 'em into a landmine,
  • bust open a dam and wash 'em away.
  • There's so many badass stunts to pull off and they always feel earned.
  • Creating a 2D platformer is a nearly suicidal endeavor
  • You're coming up against some of the greatest games of all time and saying:
  • "Hey guys, look at me!"
  • "This is worth playing."
  • What's crazy, is that Celeste actually is
  • with ultra precise controls,
  • exciting mechanics,
  • a beautiful soundtrack
  • and so much inspired platforming, it doesn't even know where to put it all.
  • It's very much in the vein of these games
  • where the side content is indistinguishable in quality from the main game.
  • (drum roll)
  • "God of War" is a rare example of a triple-A studio
  • putting out a game of actual triple-A quality.
  • It tells an absorbing story,
  • without skimping out on gameplay.
  • It's funny,
  • without robbing the narrative of its dramatic tension.
  • It's the result of more than 270 developers
  • and yet, comes across as a distinctly personal project
  • where the passion of everyone involved shines through.
  • Super Mario Brothers 2
  • [OUTRO] ♪ "Reach for the Summit" - Celeste OST ♪

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Fourteen incredible games I played in 2018.

dunk store https://dunkeyscastle.com/

thumb art by https://twitter.com/Desuplex

List of Games
14. Monolith (#)
13. Jackbox Party Packs (#)
12. Downwell (#)
11. Bloodstained : Curse of the Moon (#)
10. Monster Hunter World (#)
9. Lumines (#)
8. Uncharted 4 : A Thief's End (#)
7. Super Smash Bros. Ultimate (#)
6. Donkey Kong Country : Tropical Freeze (#)
5. Enter the Gungeon (#)
4. Zeroranger (#)
3. Into the Breach (#)
2. Celeste (#)
1. God of War (#)

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